In order of most to least recent, I have worked at the following places:
- Treyarch as a Game Design Intern, designing gameplay and tools for testing
- Infinity Ward as a Tools Engineering Intern, adding telemetry for editor tools
- FableVision as a Junior Software Developer, refactoring an RPG framework
- Funkitron as a Design Intern, designing match-3 levels and storyboarding
- MIT Game Lab as a Level and UI Designer, prototyping an async VR game
A 2D puzzle-platformer (pw: uncle) made with Unity, in which a young lad must possess objects to traverse a trap-filled mansion.
- Managed project, wrote documentation, and ran standups to meet deadlines
- Designed and drew all characters, animations, environments, UI art
- Created modular sprite components that tiled together for easy level iteration
A visual novel made with Ren'Py about CHESS, the Consultants for Hectic Emergencies and Solid Solutions, and capturing the hearts (of other pieces).
Developed solo, meaning I did all art, code, writing, and music for this game.