👋 Hi, I'm Joanna!
Game Designer at Treyarch, developing narrative-driven quests and level interactions that delight players.
Previously, I got my MEng in EECS and B.S. in Computer Science and Comparative Media Studies at MIT.
Reach me at joanna.gerr [at] gmail.com.
Designed and implemented core systems and side quests on the Zombies map Kowakujo, and polished other seasonal maps.

Designed and implemented quests and content on the Zombies maps Reckoning and Citadelle Des Morts, as well as the training mode for new Zombies players.

Designed and implemented contracts and activities in an open-world Zombies experience on a large map with up to 24 players.

A taskbar idle clicker game where you upgrade a robot to cultivate your infinitely procedural garden, developed solo in Unreal Engine 5.6.

Designer and artist on website, Monarch creature compendium, and assorted creatures and puzzles for Cardinality's 2026 iteration of the MIT Mystery Hunt puzzle hunt.