👋 Hi, I'm Joanna!
Game Designer at Treyarch, developing narrative-driven quests and level interactions that delight players.
Previously, I got my M.A. and B.S. in Computer Science at MIT.
Reach me at joanna.gerr [at] gmail.com.
Designed and implemented quests and content on the Zombies maps Reckoning and Citadelle Des Morts, as well as the training mode for new Zombies players.

Designed and implemented contracts and activities in an open-world Zombies experience on a large map with up to 24 playes.

Call of Duty: Black Ops 7
Working on content releasing later in 2026.

A taskbar idle clicker game where you upgrade a robot to cultivate your infinitely procedural garden, developed solo in Unreal Engine 5.6.

UI/UX designer and artist on website, Monarch, and assorted puzzles for Cardinality's 2026 iteration of the MIT Mystery Hunt puzzle hunt.