Game Design
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📖 Work Experience
In order of most to least recent, I have worked at the following places:
  • Treyarch as a Game Design Intern, designing gameplay and tools for testing
  • Infinity Ward as a Tools Engineering Intern, adding telemetry for editor tools
  • FableVision as a Junior Software Developer, refactoring an RPG framework
  • Funkitron as a Design Intern, designing match-3 levels and storyboarding
  • MIT Game Lab as a Level and UI Designer, prototyping an async VR game
Please note that this section is, at times, sparse; I can not show or talk about any specifics of work done under NDA. Thank you for understanding.
Treyarch— Game Design Intern
  • Developed a testing environment for animators; designed and programmed testing prefabs and controls for animation properties
  • Acted as point person for team of 3 working on testing environment; coordinated across teams to keep environment updated
  • Designed/wrote and pitched proposals for content and gameplay in Multiplayer and Cooperative game modes
Infinity Ward— Tools Engineering Intern
  • Engineered C++ system for logging telemetry from user actions in a Qt-based level editor; integrated into online ELK Stack as customizable JSON fields
  • Created Kibana dashboards for analyzing user-focused and action-focused trends; developed custom Vega-Lite timeline visualizations for user activity
FableVision— Junior Software Developer
  • Rebuilt C# framework for an educational 3rd-person RPG in Unity, including: async scene loading and transitions, menus, prayer features, object interaction and inventory mechanics, integrating story content
  • Engineered editor tools to lower design iteration time by automating creation of a connected scenes graph, and wrote A*-based in-game guide feature to use graph to find shortest path to destination
  • Led level redesign and reimplementation of three central urban-themed areas of the game’s overworld map
Funkitron— Design Intern
  • Designed, implemented, and balanced levels for an unreleased match-3 mobile game in Unity
  • Storyboarded game’s introductory cutscene with Photoshop and Powerpoint, and made animatics with Adobe Animate
  • Researched and wrote up documentation to flesh out narrative backstory and design new systems for the game
MIT Game Lab— Level and UI Designer
I worked on the CLEVR (Collaborative Learning Environments in Virtual Reality) project, which explores a human cell at a microcosmic level, at its inception as a student researcher.
  • Designed asynchronous interactions and UI for collaboration between a player inside a VR headset, and a player using a tablet outside the VR environment
  • Wrote C# code to implement prototypes in Unity, using Git for version control
  • Modeled cell organelles in Blender and Maya
  • QA tested demos with students, teachers, investors