📖 Work Experience
In order of most to least recent, I have worked at the following places:
- Treyarch as a Game Design Intern, designing gameplay and tools for testing
- Infinity Ward as a Tools Engineering Intern, adding telemetry for editor tools
- FableVision as a Junior Software Developer, refactoring an RPG framework
- Funkitron as a Design Intern, designing match-3 levels and storyboarding
- MIT Game Lab as a Level and UI Designer, prototyping an async VR game
Treyarch— Game Design Intern
- Developed a testing environment for animators; designed and programmed testing prefabs and controls for animation properties
- Acted as point person for team of 3 working on testing environment; coordinated across teams to keep environment updated
- Designed/wrote and pitched proposals for content and gameplay in Multiplayer and Cooperative game modes
Infinity Ward— Tools Engineering Intern
- Engineered C++ system for logging telemetry from user actions in a Qt-based level editor; integrated into online ELK Stack as customizable JSON fields
- Created Kibana dashboards for analyzing user-focused and action-focused trends; developed custom Vega-Lite timeline visualizations for user activity
FableVision— Junior Software Developer
- Rebuilt C# framework for an educational 3rd-person RPG in Unity, including: async scene loading and transitions, menus, prayer features, object interaction and inventory mechanics, integrating story content
- Engineered editor tools to lower design iteration time by automating creation of a connected scenes graph, and wrote A*-based in-game guide feature to use graph to find shortest path to destination
- Led level redesign and reimplementation of three central urban-themed areas of the game’s overworld map
Funkitron— Design Intern
- Designed, implemented, and balanced levels for an unreleased match-3 mobile game in Unity
- Storyboarded game’s introductory cutscene with Photoshop and Powerpoint, and made animatics with Adobe Animate
- Researched and wrote up documentation to flesh out narrative backstory and design new systems for the game
MIT Game Lab— Level and UI Designer
I worked on the CLEVR (Collaborative Learning Environments in Virtual Reality) project, which explores a human cell at a microcosmic level, at its inception as a student researcher.
- Designed asynchronous interactions and UI for collaboration between a player inside a VR headset, and a player using a tablet outside the VR environment
- Wrote C# code to implement prototypes in Unity, using Git for version control
- Modeled cell organelles in Blender and Maya
- QA tested demos with students, teachers, investors